Sealed
Anchor pending
TSA unavailable
Active
Public

Another great idea

Since we are tracking hover constantly, we can remove the fallback animation

Zero Shot Studio@zeroshotstudio

Claim

// Declare the uniforms passed from Three.js uniform vec2 u_resolution; uniform vec2 u_mouse; uniform float u_time;

void main() { // In Three.js, gl_FragCoord replaces fragCoord // u_resolution replaces iResolution vec2 uv = gl_FragCoord.xy / min(u_resolution.x, u_resolution.y); uv *= 20.0;

// u_mouse replaces iMouse
// Since we are tracking hover constantly, we can remove the fallback animation
vec2 mouseUv = u_mouse.xy / min(u_resolution.x, u_resolution.y);
mouseUv *= 20.0;

// ... [The rest of the engine turning logic remains exactly the same] ...

// Instead of fragColor, Three.js uses the standard gl_FragColor output
gl_FragColor = vec4(finalColor, 1.0);

}

Proof Timeline

Progress sealed into the record

Each node extends the original idea hash. Tombstones preserve chronology without exposing redacted milestone content.

Original idea seal

6d97225875ebc918ccd2f700...

Attachments

Public Proof Context

Verification succeeds on the signature and hash chain alone. TSA and external anchors add trust depth, but they are not required for this record to verify.

Anchor pending
TSA unavailable
Active